Generate Randomized Game (v8.2.10)

Select Mode

  • Legacy mode from the original version of the randomizer. Plot progression is the same as the vanilla game; the map is not open from the start.
  • Characters join at vanilla spots.
  • Stars are awarded at their vanilla spots.
  • NOTE: This is a LEGACY mode! Many flags are not available in this mode, and new features are NOT being added to this mode! It is significantly different from the main open world mode, and has only been kept intact to preserve some of the experience of the original version of the randomizer made by abyssonym.
  • Non-linear progression, most of the map is open to you from the beginning.
  • Collect all the missing Star Pieces to access the final area (Bowser's Keep and/or Factory, depending on your flag choice).
  • Depending on your flag choice, those star pieces may not be on the bosses that originally have them.
  • The game is completed when you finish the final boss of the Factory.

Select Preset (optional)

Basic flags for a casual playthrough of the game.

K R Csj Tc4y $ M1 Sc4 Edf B Qa X2 P1 Nbmq D1s W -showequips

A mild increase in difficulty compared to casual.

Ks R7 Cspjl Tc3y $ M1 Sb4 Edf B Qsa X2 Nbmq D2s W -showequips

More difficult options for advanced players, requiring you to manage your equips more.

Ks R7k Cspjl -nfc Tb2kd $ M2 Sb2 Edfsa Bc Qsba X2 P1 Nbmq Gm -fakeout D4s

A highly chaotic shuffle with everything difficult enabled and helpful glitches disabled.

Ks R7kc Cspjl -nfc Tb2kduhi $ M2x Sv1 Edfsac! Bmcs Qsba! X2 P2 Nbmq Gsmke -fakeout D4s

A faster playthrough with free shops and XP acceleration for faster progression

K Rk Csjl Tc4yzm $ M2 Sc4 -freeshops Ed Bm Qsba X3 D1 W -showequips

Flagset for the 2021 Fall Async Tournament

Ksb R7k Cspjl -nfc Tc4m $ M2 Sc4 Edfsa Bmc Qsba X2 Nm -fakeout D2s W -showequips

Flagset for SMRPG Rando Bingo

Ksb R7k Cspjl -nfc Tc4km M2 Sc4 Edfsa Bmc Qsba X3 Nm -fakeout D2s W -showequips

You can enter a custom flag string below. Hit Apply when you're done.

Review Flags

Flags in red are considered "hard" settings and are not recommended for new players.
Key Items/Star Pieces

The locations of key items are shuffled amongst each other. For example, you may find the Shed Key at Croco 1 instead of the Rare Frog Coin.

The items randomized this way are the Rare Frog Coin, Cricket Pie, Bambino Bomb, Castle Key 1, Castle Key 2, Alto Card, Tenor Card, Soprano Card, Greaper Flag, Dry Bones Flag, Big Boo Flag, Shed Key, Elder Key, Cricket Jam, Temple Key, and Room Key.

The Seed and Fertilizer will be included in the key item shuffle.

The Bright Card will be included in the key item shuffle.

Assigns six star pieces to random boss locations, excluding Culex's Lair, Bowser's Keep, and the Factory. Collect all the star pieces to open Bowser's Keep and progress to the end of the game.

You must find seven Star Pieces instead of six to open the final area.

Bowser's Keep is open from the start and the boss locations inside the keep may have Star Pieces. The Factory will be opened once you find all Star Pieces.

Culex's Lair in Monstro Town may have a Star Piece.

Characters

Stats for each character will be randomized.

The power and FP cost of character magic spells will be randomized.

Characters join your party at the same spots, but the character you get there is randomized. The character that joins the party will have their stats and starting level scaled for that spot.

The spells each character learns and what level they learn them are randomized.

Instead of starting with 3 characters, you start off with only one. Mushroom Way and Moleville Mines area bosses will add characters to your party in addition to Marrymore and Forest Maze.

Guarantees that your first party slot will be the chosen character

If a character is excluded, their designated recruitment spot will be empty.

Mario cannot be recruited.

Mallow cannot be recruited.

Geno cannot be recruited.

Bowser cannot be recruited.

Toadstool cannot be recruited.

Your party members get a change of wardrobe!

Treasures & Rewards

Any chest or sidequest reward may contain anything.

Any item may appear in a chest or sidequest reward (besides key items).

Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.

Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.

Only the very worst items will appear in chests and as sidequest rewards.

Only actual treasure chests will be shuffled, sidequest reward spots will be left alone.

Chests will not contain coins.

Chests will not contain frog coins.

Chests will not contain FP flowers.

Chests will not contain heal mushrooms.

The number and locations of EXP stars are randomized.

Chests will not contain invincibility stars.

Shuffled chests or sidequest rewards may contain a key item.

Chests and sidequest rewards that are harder to access will contain better items.

Any item may appear in a chest or sidequest reward (besides key items).

Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.

Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.

Only actual treasure chests will be shuffled, sidequest reward spots will be left alone.

Chests will not contain coins.

Chests will not contain frog coins.

Chests will not contain FP flowers.

Chests will not contain heal mushrooms.

The number and locations of EXP stars are randomized.

Chests will not contain invincibility stars.

Shuffled chests or sidequest rewards may contain a key item.

Chest and sidequest reward contents are the same as the original game, but shuffled within the same area.

Any item may appear in a chest or sidequest reward (besides key items).

Out of all items that could appear in chests and as sidequest rewards, the very best items will be left out.

Only weak equipment and some support/healing items will appear in chests and as sidequest rewards.

Only the very worst items will appear in chests and as sidequest rewards.

Chests will not contain coins.

Chests will not contain frog coins.

Chests will not contain FP flowers.

Chests will not contain heal mushrooms.

Chests will not contain invincibility stars.

All chests give the "You missed!" cutscene, and sidequest rewards give you nothing.

The lowest ranked items will be replaced with coins in chests.

Randomize the locations of some special equips. This flag overrides all T flags except Tx.

The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, and Ghost Medal locations will be shuffled within each other.

The Super Suit, Attack Scarf, Quartz Charm, Jinx Belt, Ghost Medal, FroggieStick, Zoom Shoes, Chomp, Lazy Shell Weapon, and Lazy Shell Armor locations will be shuffled within each other.

The items shuffled by your selected option will not appear in any shops or any other chests or reward spots.

Shops

Shop contents and prices will be shuffled

Any shop may contain anything.

Any non-key item may appear in a shop.

Out of all items that could appear in shops, the very best items will be left out.

Only weak equipment and some support/healing items will appear in shops.

Only the very worst equipment and support/healing items will appear in shops.

Some items may not appear in shops at all.

Shops that are harder to access will contain better items.

Any non-key item may appear in a shop.

Out of all items that could appear in shops, the very best items will be left out.

Only weak equipment and some support/healing items will appear in shops.

Some items may not appear in shops at all.

Shops will only contain items that were available in the original game's shops, shuffled amongst each other.

Any non-key item may appear in a shop.

Out of all items that could appear in shops, the very best items will be left out.

Only weak equipment and some support/healing items will appear in shops.

Only the very worst equipment and support/healing items will appear in shops.

Some items may not appear in shops at all.

All shops contain only the Goodie Bag.

All shop items will cost 1 coin. You will start with 9999 coins and 99 frog coins.

Enemies/Bosses

The EXP and items received from enemies will be randomized.

Normal enemy battle formations will be randomized. Boss formations are not affected.

Enemy stats and immunities/weaknesses will be randomized.

Enemy spells and attacks will have their power and potential status effects randomized.

Enemies can cast random spells. I.E. Mack could cast Blast instead of Flame.

Removes safety checks on enemy attack shuffle that prevent abnormally large effects.

The positions of bosses (including Pandorite, Hidon, and Box Boy) are shuffled. By default, when a boss is moved, its stats are scaled to match its new location.

Battle music will be randomized for each boss fight.

Boss stats will not be scaled to match the battle it's replacing.

Equipment

Attack, defense, magic attack, magic defense, and speed granted by equipment will be randomized

Special buffs granted by equipment will be randomized (attack/defense boost, elemental/status immunities). See Resources page for an explanation of these.

Each equip's list of characters that can wear it will be randomized.

Normally certain namesake items retain their protections: Fearless Pin, Antidote Pin, Trueform Pin, and Wakeup Pin. In addition, at least four equipment will have instant KO protection. This flag removes those checks.

Battles

Earned experience points are increased for faster levelling.

XP is doubled

XP is tripled to simulate no XP split

Bosses still award XP.

Bosses don't reward XP.

Challenges

Invincibility stars give exp based on the number of star pieces collected.

  • 0 stars - 2 exp
  • 1 star - 4 exp
  • 2 stars - 5 exp
  • 3 stars - 6 exp
  • 4 stars - 8 exp
  • 5 stars - 9 exp
  • 6/7 stars - 11 exp
  • 0 stars - 1 exp
  • 1 star - 2 exp
  • 2 stars - 3 exp
  • 3 stars - 5 exp
  • 4 stars - 6 exp
  • 5 stars - 7 exp
  • 6/7 stars - 11 exp

All stars give 0 XP

The layout for the Ball Solitaire minigame will be randomized.

The layout for the Magic Buttons minigame will be randomized.

The question pool for the Dr. Topper quiz will include new questions provided by the community.

Tweaks

You will not be able to skip the boss in Mushroom Kingdom.

Fixes Magikoopa bug after King Bomb explodes that prevents him from taking further actions.

You will not be able to use Geno Whirl or Pure Water to OHKO any allies to a boss (Mallow Clone, Mad Mallet, Fautso, etc).

Fixes the Exor bug where he is vulnerable to Geno Whirl when the eyes are stunned.

Randomize the status effect inflicted on a party member with the Fake Mushroom. It will only give one status effect per seed, which has a 1/8 chance of being Invincibility.

You must complete 1 door in Bowser's Keep to proceed to the first boss fight.

You must complete 2 doors in Bowser's Keep to proceed to the first boss fight.

You must complete 3 doors in Bowser's Keep to proceed to the first boss fight.

You must complete 4 doors in Bowser's Keep to proceed to the first boss fight.

You must complete 5 doors in Bowser's Keep to proceed to the first boss fight.

You must complete all 6 doors in Bowser's Keep to proceed to the first boss fight.

Each of the 6 Bowser's Keep doors will contain 3 random rooms from any of the original 6 doors.

Once you collect all your Star Pieces, you can talk to Grate Guy to warp directly to the final boss.

Always show who can equip what in stores.

This is the flag string for this randomization. Copy and save this text if you wish to easily reapply this combination of flags for future randomizations.

Seed Settings